GenderBlending

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GenderBlending was a work session lasting from 11 till 22 November 2014 in Beursschouwburg, inviting body hackers, 3D theorists, game activists, queer designers and software feminists to experiment at the contact zones of gender and technology. Starting from the theoretical and material specifics of gender representations in a digital context, GenderBlending was an opportunity to develop prototypes for modelling digital bodies differently. More specifically, it allowed us to look at the way software conditions social readings and imaginations of gender.

GenderBlending consisted of the workshop Gendered Turing Tests, a Worksession, a Public Archive, and two public events : the evening of screenings and discussion Some Birds Are More Like Fish and the evening on queer sporting Kick%Sync%Trans.

The activities at Beursschouwburg took place in the context of the Transformers focus programme.

GenderBlending was organised by Constant, in collaboration with De Beursschouwburg, Anne Smolar and Željko Blaće. With contributions by Pink Screens/Genres d’à côté, Maria Ptqk, Lola Lasurt, ginger coons, Nathalie Grandjean and many others.

Coordination
Femke Snelting, Wendy Van Wynsberghe, Anne Smolar and Željko Blaće

Participants
Adva Zakai, Alix Le Grouyellec, ginger coons, Freja van den Boom, Jara Rocha, Laurence Skivée, Lola Lasurt, Maria Ptqk, Martino Morandi, Natacha Roussel, Nathalie Grandjean, Nicolò Merendino, Pascale Barret, Phillip Langley, Pierrick Picaut, Rebekka Eisner, Vera Schlusman, Xavier Gorgol

Documentation

Afterlife

The Make Human Bug Report has been presented as a performative lecture by Adva Zakai, Xavier Gorgol and Femke Snelting in Muhka and at’Unruly Bodies’, the yearly Sophia Seminar.


GenderBlending was made possible with the support of : Gelijke Kansen, Genderklik, Semaphore Research Cluster, University of Toronto, Mitacs, Autodesk Research and Wallonie-Bruxelles International.

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Documents joints

GenderBlending

GenderBlending était une session de travail au Beursschouwburg du 17 au 22 novembre 2014. Pendant une semaine elle réunissait des bodyhackeurs, des théoricien.nes en 3D, des activistes de jeux, des designers queer et des féministes tech, afin de questionner les représentations clichées des corps (...)