Constant Variable

Variable is the Free Libre Open Source Software Arts Lab that Constant ran between 2011 and 2014. Variable housed studios for artists, designer, techno-inventors, data-activists, cyber feminists, interactive-geeks, textile-hackers, video-makers, sound-lovers, beat-makers and other digital creators who are interested in using Free Libre Open Source Software for their creative experiments. That’s why the full name of the house was: Variable F/LOSS Arts Lab

The house was used by a loosely connected group of people that work in four collective experimental studios: Open Sound Lab, Libre Video Lab, Open Hardware Studio, Open Source Publishing.

documentation


Related events

Variable @ De Kriekelaar

2014
Variable, the Free Libre Open Source Software Arts Lab in Schaerbeek, presents an exhibition in the foyer of De Kriekelaar from 12th June till 12th July. This exhibition is the closure of an (…)

Blender Game Engine

2014
We bestuderen de mogelijkheden van de Blender Game Engine en geven een kort overzicht van de twee manieren om ermee te werken : python scripting of via de logic block editor. Je kan je verwachten (…)

Blender Game Engine

2014
On étudie les possibilités du Blender Game Engine et présentons un bref aperçu des deux méthodes de travail: en utilisant des scripts en Python ou l’éditeur logic block. Vous pouvez vous (…)

LOOP #15

2014
Het ateliergebouw VARIABLE opent haar deuren met ’LOOP’, een informeel moment voor iedereen die de kunstenaars wil ontmoeten, die het Variable werk wil proeven, die de ruimte wil zien. Deze (…)

LOOP #15

2014
L’atelier VARIABLE ouvre ses portes pour une ’LOOP’ (boucle), une rencontre informelle pour quiconque souhaite rencontrer les artistes, goûter aux projects ou voir l’espace de travail. Cette (…)

LOOP #15

2014
The studiobuilding VARIABLE opens its doors for an informal moment for everyone who would like to meet the artists, taste the work, see the studio-spaces. This Thursday there will be presentations (…)

The Public Library Hacksession

2014
In May, Constant hosts Marcell Mars, Sebastian Luetgert and Jan Gerber in Constant Variable. They are in Brussels to work on tools and infrastructures that facilitate free access to (digital) (…)

Blender Game Engine

2014
Workshop - Blender Game Engine We’ll look at what is possible or not in the blender game engine and show a quick overview of both ways of working with it : with python scripting or with the (…)

Training - 3D printing

2014
Quentin Geluyckens toont ons de ’do and don’ts’ van 3D printing met Blender, o.a. mesh cleaning. We bekijken ook de mogelijkheden van Blender voor parametrisch modelleren. Een 3D-printer staat (…)

Training - 3D printing

2014
Quentin Geluyckens will explain the ’do and don’ts’ of 3D printing using Blender, a.o. mesh cleaning (using the solifidy modifier, checking for non-manifold mesh, size, edge sharpness and (…)